OK, first off, here's the chair joke. In a police station in Prague, one of the characters has a chair that's clearly this one--it's a Mies van der Rohe Brno chair, which is a) one of the most famous examples of early minimalist industrial design, b) highly coveted/collected now, by people who may or may not include me, c) $1,531 plus shipping from DWR and d) [I learned today] designed in Prague right around the time the game was set. So Gus, your character walks by, and if you happen to click on the chair, he says "This design will never catch on!" That's a lot of research for a joke that many people won't even hear. That impresses me.
Beyond that, I just wanted to add how very very much I liked this game (I was just watching, so I didn't have to deal with any of the gameplay aggro that T6 did.) It's true that it's very fiddly and puzzle-y, but I am here to tell you that I was totally captivated watching T6 attempt a lockpicking puzzle--which was one graphic--for an hour and a half. It's a game that's very hard to stop. Also, along the lines of the chair joke, I dug all the little erudite touches that the designers threw in: for example, there are lots of books laying around that you can't read, but if you know them, you get a little bit of insight into your situation (The Prisoner of Zenda and Foucault's Pendulum both make appearances, and they both have a lot of resonance with the setting [I think--I only finished half of Zenda]) And finally, cool, non-annoying female character--I like to mention them when they happen. Ooo! Also, it involves the University of Chicago and some very lovely Chicagoscapes (fugue_maniac, is this wheting your appetite? It's X-Box only...)
I'll second that
Date: 2005-07-10 08:41 am (UTC)Beyond that, I just wanted to add how very very much I liked this game (I was just watching, so I didn't have to deal with any of the gameplay aggro that T6 did.) It's true that it's very fiddly and puzzle-y, but I am here to tell you that I was totally captivated watching T6 attempt a lockpicking puzzle--which was one graphic--for an hour and a half. It's a game that's very hard to stop. Also, along the lines of the chair joke, I dug all the little erudite touches that the designers threw in: for example, there are lots of books laying around that you can't read, but if you know them, you get a little bit of insight into your situation (The Prisoner of Zenda and Foucault's Pendulum both make appearances, and they both have a lot of resonance with the setting [I think--I only finished half of Zenda]) And finally, cool, non-annoying female character--I like to mention them when they happen. Ooo! Also, it involves the University of Chicago and some very lovely Chicagoscapes (