Well, let's start with basic premise that the female human mind is so radically different that it needs its own custom website because most general gaming websites will be so aimed at its target male demographic as to be useless.
Let's suppose I build a game. And let's say that, like some of the newer games, it is open-ended on its objective or perhaps doesn't even have a classic winning condition.
Is it fair for me to say, women will love to play the game this way (usually involving the words: cooperative, building, thoughtful). Or that men will love to play it this way (usually involving the words: competetive, destructive, beer-and-pretzels/mindless).
I guess, to me, that seems an artifical gender stereotype.
I don't know how to answer the last question, since I haven't visited a true sampling of general gaming websites to see if they promote simular values.
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Let's suppose I build a game. And let's say that, like some of the newer games, it is open-ended on its objective or perhaps doesn't even have a classic winning condition.
Is it fair for me to say, women will love to play the game this way (usually involving the words: cooperative, building, thoughtful). Or that men will love to play it this way (usually involving the words: competetive, destructive, beer-and-pretzels/mindless).
I guess, to me, that seems an artifical gender stereotype.
I don't know how to answer the last question, since I haven't visited a true sampling of general gaming websites to see if they promote simular values.