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[personal profile] trooper6
All of these are games I'd like to run--

French Resistance (using GURPS). In Paris. Gritty and paranoid.

Hard Boiled Noir (using GURPS). I'm thinking after the great crash, but before the repeal of prohibition. So 1930. Maybe Los Angeles...maybe New York.

Unknown Armies. This one is tough, because I love the cosmology and I'm intrigued by the ruleset....I'm just a bit unclear on structuring a workable campaign. But I certainly want to try.

Banestorm in Caithness. Here I'm interested in exploring rights and responsibilities and politics in a fantasy world. So having all the PCs be nobles/knights...and/or all be members of the same court. Not the generally lawless flavor of D&D.

I'm currently running Traveller. I'd like to transition that game into one where the players have complete control over where they want to go and what they want to do. It is possible that once the ship makes it to their planned destination, that could happen...all it would really take is getting rid of the NPC ship's captain. The only problem is that it seems like the party might pull completely apart due to infighting without the presence of the NPC Captain to make them play nice.

Date: 2008-02-28 06:11 pm (UTC)
From: [identity profile]
I can't believe you'd say that! We NEVER fight!

Date: 2008-02-28 06:42 pm (UTC)
From: [identity profile]
So I'm curious: How much gaming had you done with <lj user="trooper6" when you built your character for Salle d'Armes? When you cameoed in Whispers and Manse? I'm interested in the paths people take into gaming, particularly the relatively nonstandard ones that some of my players (mainly the women) have followed. I see a lot of people write about how hard it is to create a character and how intimidating new players find it; what are your feelings about the process now that you've done it at least a couple of times?

Date: 2008-02-28 09:39 pm (UTC)
From: [identity profile]
I'd never done any, actually! When I did those cameos with you, that was actually the first time I'd ever done anything re: games. I built the character for Salle d'Armes at basically the same time I built the character for the game I'm doing with Stephan, although the game with Stephan started a little earlier than Salle d'Armes. The character I built with Stephan is a lot more like me (actual, real-life me), and I'm finding her a ton easier to play then Claude, who I'm still having a hard time figuring out how to make work, honestly. If I were doing it over again, I would have made a different kind of character who was easier to role play and fit better into the group, especially since I don't know all of y'all that well and don't know how you guys work exactly (the game I do with Stephan is 2/3rds people I knew well pre-game, which made it more natural to play with them). But it's still a lot of fun, and fun to do!

But yeah, this was my path into playing games: Stephan would come home from the game you guys did and tell me stories about what happened, I got all invested in the plotline and into the story, Steph/you invited me down to do those two cameos, and now I am doing these two games with you. But that is the sum total of my experience heretofore.

Date: 2008-02-28 11:55 pm (UTC)
From: [identity profile]
The character I built with Stephan is a lot more like me (actual, real-life me), and I'm finding her a ton easier to play then Claude, who I'm still having a hard time figuring out how to make work, honestly.

That one kind of surprises me, because your playing of Claude has seemed perfectly natural. Yes, he's having some difficulty relating to the other characters—but the other characters are having difficulty relating to each other; at least Claude didn't try to punch anyone, or pull a knife on them! And his trying to be the voice of reason, and calm things down, seemed very much in character.

I don't think you should worry about whether Claude fits in with the other characters or not. Steph's character Gianni was a misfit among the other characters in Whispers, but that was part of what made him fun to watch.

Anyway, thanks for the answers. I've been interested in how accessible RPGs are as a narrative medium to people who aren't familiar with them, and it appears that you have less experience than any of my other new players has had, but were still able to figure it out, which I find encouraging. I certainly have been enjoying having you as a player! So that's a useful bit of evidence.

Date: 2008-02-29 03:52 am (UTC)
From: [identity profile]
"The character I built with Stephan is a lot more like me (actual, real-life me)..."

Hogwash! You are nowhere near as morally ambiguous as Katja, nor as quick to judge.

Date: 2008-02-28 06:38 pm (UTC)
From: [identity profile]
Of that list, the noir and the Caithness campaigns interest me most. Of course I had a Caithness campaign in my own last prospectus, but hardly anyone went for it. I've read Unknown Armies, and the setting just doesn't work for me.

Date: 2008-02-28 06:51 pm (UTC)
From: [identity profile]
I like the setting...I just can't quite wrap my head around how an extended campaign would work. And the prevalence of one-shots doesn't help me much--they all seem very short story...with endings that aren't conducive to people being alive afterwards. How to make an ongoing campaign?

Date: 2008-02-28 09:22 pm (UTC)
From: [identity profile]
Noir should always be set in Los Angeles.

If you have room at the table, I'd like to try to make it.

Date: 2008-02-29 03:57 am (UTC)
From: [identity profile]
I've been hearing about the impending noir and French resistance games for a while, and I must say I can't wait (and am fervently hoping I'll be invited to play in them).

And I don't know if even Capt. Ranjani can save the crew of the Dancing Madhavi from implosion! Excising Howard is the obvious choice to increase stability, but that's just a short-term solution.

Date: 2008-02-29 05:39 pm (UTC)
From: [identity profile]
I must argree, LA is the right place for 'noir. And while we think of LA noir as more '40s and less '20s/30s, LA in 1930 was a pretty exciting place.

Date: 2008-02-29 05:49 pm (UTC)
From: [identity profile]
San Francisco and Chicago are also very hard boiled.

The advantage of New York in the thirties is the presence of the 5 Families...that sort of mob action is priceless.
The advantage of San Francisco...the fog...very atmospheric.
The advantage of Chicago...Kelsey says there are good dive bars.
The advantage of Los Angeles...the dream factory.

Each of those four major cities has hardboiled all over them...I'd probably do LA because of my familiarity with its geography...but the historical New York Times makes NYC based games really, really tempting--well, that and the mob and Harlem.

Date: 2008-03-01 03:55 am (UTC)
From: [identity profile]
New Orleans has things to recommend it as a hard boiled city, I think.

Date: 2008-03-01 04:35 am (UTC)
From: [identity profile]
Hm...New Orleans is a good Hardboiled city!

And then, I bet you could do something interesting with the gambling towns--Atlantic City, Las Vegas.

Date: 2008-03-01 01:53 pm (UTC)
From: [identity profile]
I was talking a week or two ago with my local friend [ profile] shirebound, and she said that everything was better with hobbits in it. I teasingly proposed noir/hardboiled detective fiction, and as we talked it occurred to me that the Sackville-Bagginses would make perfect noir villains, with their obsession with wealth, their involvement in exporting food and pipeweed to Isengard, and their subversion and corruption of the Shire's established government. Even Saruman's nickname "Sharkey" sounds plausible for a hidden Big Bos. And I found myself envisioning the lone honest hobbit investigating the crimes of the Sackville-Bagginses from his shabby little aboveground office in Michel Delving, while somewhere far away there's a war going on. . . .

Date: 2008-03-01 07:29 pm (UTC)
From: [identity profile]
That is excellent!


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